Threadfall...the enemy that comes back again and again and again... The problem is determining when and where it will come so we can adequately and truly portray this in our writing. The Shared Tenth Pass now has that information available!

Please note: these are not official, McCaffrey-approved Threadfall maps. These are maps that combine information from the McCaffrey/Alm Threadfalls maps and calculations done by other fans to determine how frequently Thread falls, as well as our own logicking. However, these charts are consistent and follow a logical pattern.

Refer to the map below to locate the individual Threadfall paths. There are a total of 126 sequences, two of each.

Threadfall Map

Okay, so now you have the map and you know WHERE Thread is going to fall. Time to figure out the WHEN!

Two Threadfalls happen at the same time. Don't ask me why - that's just how it was shown on Anne McCaffrey's Threadfall map. The above map is as faithful to the originals as I could make them, but the official maps don't even match each other, so... Yeah. :)

For the Shared Tenth Pass, Threadfalls are 7 hour and 15 minutes apart. That's after one starts, 7 hours and 15 minutes later, the next will start. The order of 'Falls is sequential, even if the Fall paths are not.

Also: keep in mind that Pern has 26 hours in the day, and therefore 26 time zones. Threadfall times are given at the Pernese version of the Prime Meridian - or starting with the timezone furthest east, for my own convenience. :) So when a 'Fall starts at 14:00, remember to take into account that you'll need to update the time to reflect the timezone of the area where it's actually 'Falling. For quick reference, here's the time zones for the Weyrs:

StarRise
Benden
Igen
Ista/Telgar
High Reaches
Fort
Far Western

-6 hours
-11 hours
-13 hours
-14 hours
-16 hours
-17 hours
-23 hours
  Theran
Sable
StarRise-Crystal
Southern
Crescent
Haven
-6 hours
-9 hours
-11 hours
-13 hours
-19 hours
-25 hours

 

Here are the Fall Paths and durations for the individual Weyrs. Fall paths that are followed by a, b, and/or c and Falls that are following over islands, or along coast lines, and part of the 'Fall is over open water, where Thread doesn't need to be flamed. You can click on the Weyr to get an enlarged view of that Weyr's territory.

 

10      29m
19a    2h 51m
19b    3h 1m
19c    10m
23      6h
27      3h 29m
28      1h 35m
29      Watch
32      43m
33      48m
38      29m
43      10m
49      24m
53      38m
55      10m
59      24m
63      10m

44      1h 35m
49      3h 38m
54      4h 7m
55      1h 16m
59      1h 16m

29      48m
34      3h 39m
39a    4h
39b    1h 35m
43      57m
44      3h 10m
48      38m
53      1h 16m

30      2h 23m
34      2h 4m
35      2h 4m
40      4h
44      1h 54m

31      19m
36      2h 42m
37      2h 23m
40      2h 13m
41      2h 23m
42      1h 7m
45      1h 7m
47      1h 35m
51      1h 26m

37      3h 1m
41      3h 1m
45      4h 45m
46      1h 7m
50      2h 32m
51      2h 23m

46a    1h 35m
46b    29m
47      38m
50      19m
51a    48m
51b    1h 45m
52      1h 2m
60      2h 56m
61      2h 42m

 

16      57m
21      1h 7m
25      1h 26m
31      29m
32      1h 16m
35      19m
36      48m
37a    2h 42m
37b    29m
41      3h 38m
45      1h 16m
46      1h 7m
47a    10m
47b    10m
47c    34m
51      19m
52      19m
57a    1h 26m
57b    10m
57c    10m
62      10m
67      10m
76      5m
77a    19m
77b    5m
77c    7m

92      3h 53m
93a    2h 28m
93b    2h 28m
94      24m
96      48m
97      2h 13m
98      2h 4m
102    3h 53m
103    6h
106    2h 9m
107    6h
108    2h 13m
116    2h 9m

75      1h 7m
84a    1h 26m
84b    57m
85      4h 3m
88      19m
89      3h 58m
91      43m
94      5h 42m
95      4h 45m
98      3h 58m
99      6h
100    6h
104    5h 14m
105    3h 39m
108    3h 53m

66a    1h 16m
66b    1h 35m
66c    48m
71      1h 2m
75      2h 42m
76      6h
79      57m
80      6h
81      1h 35m
85      1h 54m
86      4h 55m
89      34m
90      6h
91      5h 33m
95      1h 21m
96      4h 7m
101    5h 38m
105    1h 21m
106    2h 51m

67      1h 35m
77      2h 32m
81      2h 47m
82      6h
83      1h 16m
86      2h 28m
87      5h 9m
92      6h
96      1h 30m
97      4h 36m
102    3h 48m
103    38m
106    1h 35m
107    1h 54m

64      19m
68      38m
69      34m
73a    2h 4m
73b    29m
74      2h 13m
78      6h
79      1h 7m
83      4h 50m
84      3h 53m
87      57m
88      5h 42m
89      3h 1m
93a    2h 56m
93b    10m
94      5h 4m
98a    3h 49m
98b    24m
98c    15m
99      3h 29m
100    1h 50m
103    4h 7m
104    4h 26m
108    4h 26m

58      5m
60      10m
64a    15m
64b    10m
64c    3m
65      2h 32m
69      15m
70      43m
74      3h 10m
75      2h 51m
79      4h 55m
84      2h 13m
85      3h 58m
89      3h 10m
90      2h 23m
91      5h 4m
92      2h 13m
94      57m
95      4h 17m
96      2h 13m
99      2h 32m
100    2h 4m
101    3h 29m
104    1h 12m
105    5h 4m
106    2h 37m
59a    15m
59b    10m
63a    5m
63b    5m
80a    29m
80b    1h 31m

 

Ready for more information? We have the Threadfall schedules for the rest of the Pass currently in the works! Click on the turn to find out when Thread is falling, and where, for specific days AND times!

Turn 36 | Turn 37 | Turn 38 | Turn 39 | Turn 40 | Turn 41 | Turn 42 | Turn 43 | Turn 44 | Turn 45 | Turn 46 | Turn 47 | Turn 48 | Turn 49 | Turn 50

 

 

 

This is the virtual component to StarRise Weyr, a fan club based on Anne McCaffrey's Dragonriders of Pern series. StarRise Weyr is primarily an amateur writer's club. Members create Pernese "personas" and write stories based on them for our quarterly fanzine, Out Of The Blue. Writing stories is not mandatory, however. Many StarRise members enjoy simply reading the fanzine or participating in our online mailing list, On The Rise. The Dragonriders of Pern is copyright © 1967 Anne McCaffrey. StarRise Weyr has her permission to play in an alternate version of her creation. She has our most grateful thanks.

Please direct any questions regarding this site to the Webmaster
Last Update: February 19, 2011

Original webpage design: Kelli Zielinski

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