The Windwall and the Maelstroms

Toward the end of 9th Pass, contact was also re-established with forgotten group of Weyrs located on the Far Eastern Continent. The reason for "losing" the Weyrs in the first place was due a natural phenomenon that prevents dragons from going between from any point on Pern to any point on Far Eastern. The Far Easterners call this phenomenon the "Windwall," partly due to its howling maelstrom appearance. This was significant to StarRise because the Windwall appeared to the east of the Eastern Ring Islands. Riders from StarRise saw this phenomenon many times during their lives.

The Windwall was an unnatural "wall" of torrential shifting winds surrounding the Far Eastern Continent. Dragons cannot go between through the Windwall, nor can they easily fly through it. For this reason, the Far Eastern Continent was mostly out of contact to the rest of Tenth Pass Pern.

The 'Wall, located miles off the eastern coasts of the islands in the Eastern Ring, was a terrifyingly beautiful sight. A game of weyrlings at StarRise was often to see how close one could fly to the Windwall without getting sucked into it. This was a very dangerous game and many weyrlings have died in the attempt. Sailing near the 'Wall was also treacherous, as it could shift unpredictably and it caused variable shifts in the sea's currents.

The Windwall was created shortly after the first Ancient Threadfall and was then tested on the uninhabited Eastern Continent, the hope being that its electromagnetic properties would create a dome over the land and protect the continent from Thread. The first test went well, the Thread slid harmlessly into the ocean.

Then, things began to go wrong. The machines which generated the 'Wall had been buried and then activated. One box was a connector, establishing the charge, and feeding the dome its power. Once activated, the dome fed the power back into the boxes, keeping them operational. But the power soon began to grow beyond the creator's control, possibly tapping into the planet's own electromagnetic field and/or the gravity.

The inventor reached the connector and shut it off. Unfortunately, he was killed shortly after by Thread, and thus the location of the box, its secrets, and the ability to activate it and turn if off died with him.

In the Eighth Pass, a freak incident triggered the dome, cutting off the Eastern Continent from the rest of Pern. The resurgence of the dome caused earthshakes and eruptions in what was thought to be stable land, and caused unpredictable Threadfalls.

The Windwall was a mutation of the original dome and wa subject to fluctuations. These fluctuations manifested themselves as shifts. The shifts could take many forms: strengthening or weakening the 'Wall, the winds could change directions in an instant, the 'Wall can bulge outward or inward, and could even bring about unpredictable Threadfalls.

Then, in late turn 24 of the Tenth Pass, there was an earthquake epicentered on the Far Eastern Continent. The Windwall immediately collapsed.  The harnessed winds were released across the globe, causing hurricanes, tornadoes, and other such atmospheric havoc.  The shifts in the sea currents  and tidal waves caused by the earthquake were magnified by the collapse of the Windwall.

But the greatest change caused was the relocation of the Maelstrom and Great Maelstrom.  Both moved south, the Great Maelstrom making travel between the Benden coastline and the Eastern Ring Islands dangerous and difficult, or a very long voyage.  The Maelstrom, smaller and marginally less hazardous, made passage from the now open Far Eastern Continent to the High Reaches coast almost as dangerous.

The Pernese have lost one danger...but gained two more.  

If you've got questions about our verison of 10th Pass Pern or ideas about what you'd like to see in this section, please let us know! Write to the Weyr at admin@starriseweyr.com.

The Weyrs of Pern | Shared Timeline | The Windwall | People & Places of the Shared 10th

 

This is the virtual component to StarRise Weyr, a fan club based on Anne McCaffrey's Dragonriders of Pern series. StarRise Weyr is primarily an amateur writer's club. Members create Pernese "personas" and write stories based on them for our quarterly fanzine, Out Of The Blue. Writing stories is not mandatory, however. Many StarRise members enjoy simply reading the fanzine or participating in our online mailing list, On The Rise. The Dragonriders of Pern is copyright © 1967 Anne McCaffrey. StarRise Weyr has her permission to play in an alternate version of her creation. She has our most grateful thanks.

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Last Update: March 29, 2012

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